The Good Practices Repository is a collection of clustered documentation about the successful implementation of RRI principles into the ICT processes. A Good Practice (GP) is any initiative and procedure (e.g. projects, studies, policies, use cases, success stories, fact sheet, methodologies, on-field activities) to implement RRI, which the experience has shown to working well and producing optimal results in the implementation of ICT research and innovation informed by SSH following one or more principles expressed by the six RRI axis (Ethics, Public Engagement, Gender Equality, Science Education, Open Access, Governance). A good practice is characterised by replicability. This means that a Good Practice should be adaptable to similar objectives in different geographic areas for different potential target groups.
Good Practices Repository of responsible ICT Research and Innovation with SSH input
Why sharing a Good Practice with interested stakeholders:
- The GPs suggest new ways to plan activities and achieve targets
- The GP can be re-used, by scaling it accordingly to the stakeholders’/users’ needs.
Send us your RRI good practice through the form that you can access through the box on the right side! After evaluation, we will include it in this page and will disseminate through our channels (social media, newslettter, etc.).
The aim of the RRI roadmap is to provide an approach for addressing a challenge through the application of Responsible Research and Innovation (RRI) and the involvement of diverse stakeholders such as citizens, civil society, researchers and scientists, policy makers, policy implementers, business and industry people.
The Council of Coaches (COUCH) project aims to address one of the grand challenges of our time: To create high quality health care and welfare services to ageing societies. But as responsible and sympathetic this may sound; it still implies risks toward society at large. Thus, COUCH is concerned with proceeding towards its goals in a responsible manner and pre-empt potential societal risks.
IAQOS is an artificial intelligence able to collect Big Data and it has been funded by the Italian Ministry for Cultural Heritage. The project uses art and design to transform data into knowledge useful for understanding and solving neighborhood problems.
The Unit for Technology and Society Foresight (TSF) at Tel Aviv University, as part as the EU project WYRED developed a program for empowerment and increased involvement of youth in the digital society, based on experiential learning, involved "Research dialogues" and PBL (project-based learning) and service learning.
A sleek and modern web-based community engagement platform and tools, allowing community members and stakeholders to publicly collaborate on concerns and ideas related to development or infrastructure projects in their local area.
An integrated framework using deep learning with humans in the loop to annotate a large-scale image dataset. The key new idea is a labeling propagation system that automatically amplifies manual human effort.
The Educational Technology programme is a 1-year online programme designed to provide an opportunity for professional development to people who are working or plan to work in positions that involve teaching and wish to use educational technology more effectively in their work. The program gives an opportunity for teachers at home and abroad to learn ICT skills to use them in school environments. The program is built on the principles of interactivity, student agency and responsibility.
The company used its anthropological data to co-design a new suite of Creative Spaces for the workplace.
The goal of ICU is to develop a hands-on, employee-friendly, internal crowd-sourcing model that serves as a reference case of good practice for future crowdsourcing activities.
Interactive Tool for Urban Design has been developed to fulfill the environmental and societal needs while defining, creating and revitalizing the urban environment.
OPIN is an all-in-one digital and mobile participation toolbox, easily embedded in the web presence of youth organisations or public administrations.
For heritage professionals, the Emotive application will provide a powerful storytelling engine and a set of rich digital media assets that can be used to create detailed characters and narratives featuring archaeological sites or collections of artefacts. For visitors, Emotive will offer dramatic, emotionally engaging stories that can be experienced while at a cultural site or remotely.
The SOS is a community of digital artisans, makers, artists, designers, programmers, pirates, dreamers and innovators. That act together, testing new research, teaching, mentoring, co-living practices and models. They design social and technological innovation and are involved in teaching for learners, freelancers and managers of all ages.