GamECAR
Gamification of EcoDriving Behaviours through Intelligent Management of dynamic car and driver information

Start Date: 01-01-2017

End Date: 31-12-2018


'Driving style is seen not only to become a significant cause of greenhouse gas (GHG) and other air pollutant emissions but also a critical parameter regarding road safety, with huge social & financial adverse effects. GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower and guide users to adopt an eco-friendly driving style. This will be achieved, w...
INLIFE
Incubate a New Learning and Inspiration Framework for Education

Start Date: 01-11-2016

End Date: 31-10-2018


'INLIFE will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. INLIFE’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This b...
CRISS
Demonstration of a scalable and cost-effective cloud-based digital learning infrastructure through the Certification of digital competences in primary and secondary schools

Start Date: 01-01-2017

End Date: 31-12-2019


'CRISS is a user-driven, flexible, scalable and cost-effective cloud-based digital learning ecosystem that allows the guided acquisition, evaluation and certification of digital competences in primary and secondary education, and easily scalable to other educational levels. CRISS proposes an innovative adaptive learning solution supported by the most advanced pedagogical methodologies and technolo...
weDRAW
Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games

Start Date: 01-01-2017

End Date: 31-12-2018


'The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometri...
Up2U
Up to University - Bridging the gap between schools and universities through informal education

Start Date: 01-01-2017

End Date: 31-12-2019


'The key objective of our project is to bridge the gap between secondary schools and higher education and research by better integrating formal and informal learning scenarios and adapting both the technology and the methodology that students will most likely be facing in universities.We are focusing on the context of secondary schools, often referred to as high schools, which provide secondary ed...
STORIES
Stories of Tomorrow - Students Visions on the Future of Space Exploration

Start Date: 01-01-2017

End Date: 30-06-2019


The STORIES project aims to contribute to a dynamic future of children’s ebooks evolution by a) developing user-friendly interfaces for young students (10-12 years old) to create their own multi-path stories expressing their imagination and creativity and b) by integrating the latest AR, VR and 3D printing technologies to visualize their stories in numerous innovative ways. In the heart of this ...
eCraft2Learn
Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch

Start Date: 01-01-2017

End Date: 31-12-2018


'Digital technology has radically changed the way people work in industry, finance, services, media and commerce and has urged necessary corresponding changes in educational systems. However there is a lack of progress in the education arena. Hence, recent studies show that high percentages of college graduates can't find work, the dropout rate is high and new generations are moving back into thei...
iRead
Infrastructure and integrated tools for personalized learning of reading skill

Start Date: 01-01-2017

End Date: 31-12-2020


'The overarching aim of the iRead project is to develop a software infrastructure of personalised, adaptive technologies and a diverse set of applications for supporting learning and teaching of reading skills. The specific goals of the project proposed are to:1. Develop a scalable, cloud-based software infrastructure of open, interoperable components, including real-time user modelling and doma...
iMuSciCA
Interactive Music Science Collaborative Activities

Start Date: 01-01-2017

End Date: 30-06-2019


iMuSciCA will – through engagement in music activities – support mastery of core academic content on STEM subjects (Physics, Geometry, Mathematics, and Technology) for secondary school students (aged 12-16) alongside with the development of their creativity and deeper learning skills. To reach this goal, iMuSciCA introduces new methodologies and innovative technologies supporting active, disco...
Next-Lab
Next Generation Stakeholders and Next Level Ecosystem for ColLaborative Science Education with Online Labs

Start Date: 01-01-2017

End Date: 31-12-2019


Next-Lab intends to change the educational landscape of science and technology education in Europe on a very large scale. The project offers a unique and extensive collection of interactive online (virtual and remote) laboratories that, through a process of mixing and re-use, can be straightforwardly and efficiently combined with dedicated support tools (learning apps) and multimedia material to t...