Mr. Germán Gutiérrez
Spain

ACTIVAGE is a European Multi Centric Large Scale Pilot on Smart Living Environments. The main objective is to build the first European IoT ecosystem across 9 Deployment Sites (DS) in seven European countries, reusing and scaling up underlying open and proprietary IoT platforms, technologies and standards, and integrating new interfaces needed to provide interoperability across these heterogeneous ...

Dr. ir. George Beers
Netherlands

The IoF2020 project is dedicated to accelerate adoption of IoT for securing sufficient, safe and healthy food and to strengthen competitiveness of farming and food chains in Europe.It will consolidate Europe’s leading position in the global IoT industry by fostering a symbiotic ecosystem of farmers, food industry, technology providers and research institutes.The IoF2020 consortium of 73 partners...

Prof. Milan Petkovic
Netherlands

More and more data is being generated, and analyzing this data drives knowledge and value creation across society. Unlocking this potential requires sharing of (often personal) data between organizations, but this meets unwillingness from data subjects and data controllers alike. Hence, techniques that protect personal information for data access, processing, and analysis are needed. To address th...

Panous Papoutsis
United Kingdom

The overarching aim of the iRead project is to develop a software infrastructure of personalised, adaptive technologies and a diverse set of applications for supporting learning and teaching of reading skills. The specific goals of the project proposed are to:1. Develop a scalable, cloud-based software infrastructure of open, interoperable components, including real-time user modelling and domai...

Julia Hubner
Germany

The STORIES project aims to contribute to a dynamic future of children’s ebooks evolution by a) developing user-friendly interfaces for young students (10-12 years old) to create their own multi-path stories expressing their imagination and creativity and b) by integrating the latest AR, VR and 3D printing technologies to visualize their stories in numerous innovative ways. In the heart of this ...

Monica Gori
Italy

The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometric...

Dr. Moustakas Konstantinos
Greece
Dr. Ioannis Kompatsiaris
Greece

Online virtual labs, i.e. virtual spaces emulating real laboratories where students can accomplish a number of learning tasks, have the potential to revolutionize the educational landscape by providing students with distance courses and curricula that otherwise would be difficult if not infeasible to be offered. The objective of ENVISAGE is to offer a solution towards optimizing the learning proce...

Carlos Catalina
Spain

Serious Games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but their effectiveness has been under several studies aiming to answer the question whether they are an effective instrument. The E-Confidence project aims to test a methodology that includes several models, such as the Activity Theory-based Model of Serious Games (ATMSG) for game develo...

Sofoklis Kyriazakos
Denmark

The GOAL project provides a platform that fosters an ecosystem of games and applications that helps people stay motivated to lead socially engaged, physically and cognitively active lifestyles. The platform will benefit both players and third-party game developers. Players get to play their favourite games while at the same time working on a social and active lifestyle. Where certain GOAL games or...