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Actors

University or Research Institute


Claudio Pastrone
Italy

Cyber-Physical Systems (CPS) find applications in a number of large-scale, safety-critical domains e.g. transportation, smart cities, etc. While the increased CPS adoption has resulted in the maturation of solutions for CPS development, a single consistent science of system integration for CPS has not yet been consolidated. Therefore CPS development remains a complex and error-prone task, often re...

Prof. Dr. A.J.M. (Ton) de Jong
Netherlands

Next-Lab intends to change the educational landscape of science and technology education in Europe on a very large scale. The project offers a unique and extensive collection of interactive online (virtual and remote) laboratories that, through a process of mixing and re-use, can be straightforwardly and efficiently combined with dedicated support tools (learning apps) and multimedia material to t...

Dr Calkin Suero Montero
Finland

"Digital technology has radically changed the way people work in industry, finance, services, media and commerce and has urged necessary corresponding changes in educational systems. However there is a lack of progress in the education arena. Hence, recent studies show that high percentages of college graduates cant find work, the dropout rate is high and new generations are moving back into their...

Konstantinos Demestichas
Greece

CRISS is a user-driven, flexible, scalable and cost-effective cloud-based digital learning ecosystem that allows the guided acquisition, evaluation and certification of digital competences in primary and secondary education, and easily scalable to other educational levels. CRISS proposes an innovative adaptive learning solution supported by the most advanced pedagogical methodologies and technolog...

Prof. Emmanouel (Manos) Varvarigos
Greece

"INLIFE will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. INLIFE’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This b...

Dr. Heritiana Ranaivoson
Netherlands

"Creating effective ways for citizen science is immensely important. Scientists in all fields increasingly rely on active public participation for experiments and analyses of complex and/or massive data, and the outreach and education possibilities of citizen science are enormous. Yet there are three key issues for any citizen science project: (i) reach out to a sufficiently large audience, (ii) ...

Luis Miguel Girao
France

"Wearable technologies aimed at private consumers constitute a nascent market, expected to grow very fast. Their disruptive power is exemplified by the competition between established technology giants and start-ups. In particular, the development of the wearable market relies on its capacity to break down barriers between creative industries and digital technology companies. At the core of this m...

Dr. Eckehard Olbrich
Germany

"The VERTIGO project provides a major opportunity to develop more inclusive, intercultural, and thus productive and innovative approaches to the participation of artists in ICT research activities and for promoting synergies between creative arts, businesses, research organizations and the society at general. If the digital economy of Europe is to prosper over the long term, then its full and dive...

Dr. Francisco J. García-Peñalvo
Spain

"Bio-electronic microsystems hold promise for repairing the damaged central nervous system (CNS). However, this potential has not been developed because their implantation inflicts additional neural injury, and ensuing inflammation and fibrosis compromise device functionality. In Neurofibres we want to achieve a breakthrough in “Neuroregenerative Bio-electronics”, developing dual-function devi...

Anders Sundnes Løvlie
Denmark

"The emergence of the young as a distinct social group, and their slowly increasing empowerment through the availability of digital technology, has brought with it an understanding that they have a key role to play in the digital society, as drivers of new behaviours and understandings. However, their active participation in society is not reflected sufficiently in policy and decision-making, espe...

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