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A new generation of components and systems


Claudio Pastrone
Italy

Cyber-Physical Systems (CPS) find applications in a number of large-scale, safety-critical domains e.g. transportation, smart cities, etc. While the increased CPS adoption has resulted in the maturation of solutions for CPS development, a single consistent science of system integration for CPS has not yet been consolidated. Therefore CPS development remains a complex and error-prone task, often re...

Vassilis Katsouros
Greece
Prof. Emmanouel (Manos) Varvarigos
Greece

"INLIFE will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. INLIFE’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This b...

Attila Szantner
Switzerland

"Technology transfer of gaming assets to non-leisure contexts such as the energy efficiency sector has become the “holy grail” of today’s research and industrial efforts towards a more sustainable energy system. The main objective of SOCIALENERGY is to develop, validate and demonstrate a gaming and social network platform for educating energy consumers and virtual energy communities towards ...

Dr. Heritiana Ranaivoson
Netherlands

"Creating effective ways for citizen science is immensely important. Scientists in all fields increasingly rely on active public participation for experiments and analyses of complex and/or massive data, and the outreach and education possibilities of citizen science are enormous. Yet there are three key issues for any citizen science project: (i) reach out to a sufficiently large audience, (ii) ...

Dr. Francisco J. García-Peñalvo
Spain

"Bio-electronic microsystems hold promise for repairing the damaged central nervous system (CNS). However, this potential has not been developed because their implantation inflicts additional neural injury, and ensuing inflammation and fibrosis compromise device functionality. In Neurofibres we want to achieve a breakthrough in “Neuroregenerative Bio-electronics”, developing dual-function devi...

Anders Sundnes Løvlie
Denmark

"The emergence of the young as a distinct social group, and their slowly increasing empowerment through the availability of digital technology, has brought with it an understanding that they have a key role to play in the digital society, as drivers of new behaviours and understandings. However, their active participation in society is not reflected sufficiently in policy and decision-making, espe...

Paolo Roccetti
Italy

"Storytelling applies to nearly everything we do. Everybody uses stories, from educators to marketers and from politicians to journalists to inform, persuade, entertain, motivate or inspire. In the cultural heritage sector, however, narrative tends to be used narrowly, as a method to communicate to the public the findings and research conducted by the domain experts of a cultural site or collectio...

Stelios C.A. Thomopoulos
Greece

"A main challenge with the development of virtual museums is establishing meaningful user experiences that allow for personal, complex and emotional encounters with art and cultural heritage. The GIFT project suggests creating meaningful personalization through digital gifting and emotional appropriation: Designs for allowing visitors to create their own museum tours as digital mixtapes, and to pl...

Martin Brynskov
Denmark

"Cyber threats are the most significant and growing risk for public administrations (PA). However, technological, organisational and structural issues hamper the ability, especially for local PAs (LPAs) to improve their cyber security level. Budget constraints and evolving legal, ethical, societal and privacy regulations render the situation even more complex. COMPACT’s goal is to empower local...

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