Vassilis Katsouros
Greece
Konstantinos Demestichas
Greece

CRISS is a user-driven, flexible, scalable and cost-effective cloud-based digital learning ecosystem that allows the guided acquisition, evaluation and certification of digital competences in primary and secondary education, and easily scalable to other educational levels. CRISS proposes an innovative adaptive learning solution supported by the most advanced pedagogical methodologies and technolog...

Prof. Emmanouel (Manos) Varvarigos
Greece

"INLIFE will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. INLIFE’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This b...

Stelios C.A. Thomopoulos
Greece

"A main challenge with the development of virtual museums is establishing meaningful user experiences that allow for personal, complex and emotional encounters with art and cultural heritage. The GIFT project suggests creating meaningful personalization through digital gifting and emotional appropriation: Designs for allowing visitors to create their own museum tours as digital mixtapes, and to pl...

Dr. Moustakas Konstantinos
Greece

"The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometri...

Dr. Ioannis Kompatsiaris
Greece
Spyros Fountas
Greece

"The GOAL project provides a platform that fosters an ecosystem of games and applications that helps people stay motivated to lead socially engaged, physically and cognitively active lifestyles. The platform will benefit both players and third-party game developers. Players get to play their favourite games while at the same time working on a social and active lifestyle. Where certain GOAL games o...

Dr. Stelios C.A. Thomopoulos
Greece

"Cerebral Palsy (CP) is a frequent neurological disorder in childhood (2 per 1,000 births). The EU has 1.3m of the 15m persons with CP globally. Participation in daily activities with other individuals and inclusion in cooperative learning paths by playing digital games can promote health & well-being with such disabilities as is identified in Europe 2020. GABLE is a highly innovative online servi...

Christos Liaskos
Greece

"IST-Africa (2016 - 2018) has 4 complimentary objectives focused on strengthening ICT-related research and innovation cooperation between Europe and Africa: 1) Foster greater coordination of research and innovation activities; 2) Strengthen research and innovation linkages, increase awareness of research and innovation capacity and cooperation opportunities, and support mutually beneficial collabo...

Dr. Angelos Amditis
Greece

"Virtual Multimodal Museum (ViMM) proposes a major, high-impact CSA across the field of Virtual Museums (VM), within the overall context of European policy and practice on Virtual Cultural Heritage (VCH). A highly expert seven (7) partner consortium will leverage the support of a unique and powerful Advisory Group, consisting of many of the Europe and the world’s leading public and private sec...

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